Home > Author Adventure, Information > A Quick Explanation of Book Combat

A Quick Explanation of Book Combat

One of the defining features of Author Adventure is the book-based combat system. This system allows for hundreds, if not thousands, of options during combat to change the way particular characters fight, and, by using it correctly, can really give a strategic edge in during battle.

Each character has three options during battle: Offense, Defense and Run. For the sake of this post we will be ignoring the third option. If one of the other options is selected, a menu appears with four slots, either containing offensive (damaging) spells, or defensive (buffing/debuffing/healing) spells. The first option in each category is preset, but the other three are fully customizable.

The first option is always based on the character and changes as they level up. This option contains a spell based on a novel or short story written by the currently selected author. For example, Shakespeare could have the spell “Insanity” (based on the play Hamlet) which confuses an enemy to possibly attack a fellow enemy. As the game advances, however, these spells become less useful because the party will be facing stronger opponents. To compensate for this, at set levels the characters will “write” new stories and thus gain new spells, replacing the old ones. This will require changes in strategies as players continue further into the game, making the play experience much more interesting.

That is simply two of the eight slots available to each character, so what of the other six? These come from enemies. Every enemy in the game is based on an antagonist from a famous piece of literature and, upon death, may drop a copy of their respective story for the player to keep. The player can then equip these books on their characters, extracting the book’s spell for use during combat. Each book can contain an offensive or defensive spell, and some even contain both. This allows for extreme customization in each of the character’s book “loadouts”. We are still undecided on the total number of enemies (and thus the number of books) available, but there will be somewhere around 50 different equipable books or so.

This described the basics of finding and equipping books, but the spells they contain are another story. The system used in Author Adventure allows for many unique spell types with differing properties and interesting uses, but that is for another time. Keep your eyes on this blog as it is updated with more information regarding Author Adventure!

  1. Gary
    July 16, 2011 at 4:49 pm

    Sounds awesome! Really looking forward to this game! Nice to see a fairly unique and intelligent idea from an indie game (amongst the rest of the trash)! =D Out of curiosity, roughly how long is this game going to be? & How much is it going to cost? Thanks! & Keep up the good work! =)

  2. July 17, 2011 at 12:32 pm

    While neither of those two questions can be answered with certainty, we estimate Author Adventure to be about 4 hours in length and hope we can make it $1, but due to size restrictions on Xbox Live Indie Games ($1 games must be less than 50 mb) it may end up costing $3 in the end

    • Gary
      July 20, 2011 at 6:41 am

      Sounds good! Either way I’ll definitely be checking this one out! =)

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